Fable: The Lost Chapters
You begin Fable as a young child, and it's here that you're introduced to the game's moral alignment system, its sense of humor, and its dark edge--as well as its basic controls, which will be mostly intuitive if you've played other third-person perspective games recently. Your first order of business is to earn a few gold pieces with which to purchase a birthday gift for your sister. Whether you make the money by being helpful or by making trouble is up to you. This initial choose-your-own-adventure-style sequence is quite impressive in the amount of freedom and variety it affords you, and it suggests that Fable will constantly challenge you to make moral decisions like the ones presented early on.
For example, will you help a little kid fend off a bully, or will you join in on the bullying (or beat them both up)? These decisions are so ethically basic that they're not at all difficult to make, but it's still interesting to see how the game plays out depending on what you do. You'll discover, though, that Fable's introduction is not reflective of most of the game's quests, which don't give you many choices. At any rate, soon after you complete your first main task, something sinister happens. Fortunately for your young character, he is saved by an enigmatic man who transports him to the Heroes' Guild, where he is to be trained to become an adventurer.
Some heroes are made when they rise to the occasion. Others build their reputations over time. This latter case is the subject of Fable: The Lost Chapters, a game in which you get to vicariously experience the life of an archetypal fantasy hero, and, in some respects, decide what eventually becomes of him. Originally released for the Xbox last year, Fable was one of the most highly anticipated games since the Xbox's debut, and the latest title overseen by visionary game designer Peter Molyneux since 2001's innovative Black & White. Like that game, Fable invites you to solve problems either by being good or by being evil, and to watch as the effects of your decisions gradually take a noticeable toll on your persona. Fable also features a number of novel elements, such as how your hero's appearance gradually changes with age, and how villagers respond differently to him depending on his reputation, looks, and other factors. These elements serve to significantly differentiate a game that's actually pretty straightforward in terms of how it plays. Beneath the surface, Fable is a well-put-together but standard action adventure, primarily consisting of lots of basic combat and running from point to point. Mind you, this is a decidedly great game, all in all. Its most interesting, riskiest features may lie at the fringes rather than at the core--but they're there.
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