ArmA: Armed Assault



Publisher: Atari
Developer: Bohemia Int.
Genre: Modern First-Person Shooter
Release Date: May 4, 2007 (more)
ESRB: MATUR
EESRB Descriptors: Blood, Strong Language, Violence
Connectivity: Online, Broadband Only
Customization: Editing Tools
Online Modes: Competitive
Number of Players: 1-32
Number of Online Players: 32 Online
Let's point out the obvious, first. Yes, ArmA: Combat Operations is a very weird name. Short for "Armed Assault" (which would have made an infinitely better title), it's much easier to think of ArmA as the spiritual sequel to 2001's critically acclaimed Operation Flashpoint: Cold War Crisis, an innovative military-themed game that's as much simulation as it is shooter. That's because ArmA is the product of Bohemia Interactive, the European developer responsible for Operation Flashpoint. Save for a different name and a different setting, the gameplay in ArmA is unmistakably that of Flashpoint. And that pretty much sums up what's both good and bad about it.
The things that set ArmA apart from the rest of the crowded military first-person shooter field are the same things that set Flashpoint apart from this pack. There's a feeling of verisimilitude in ArmA that you don't get in most shooters, and that's due to the way that Bohemia Interactive approaches the game. Instead of putting you in a relatively small environment or holding your hand while taking you on a heavily scripted rollercoaster of a ride like most shooters do, ArmA plops you down in the middle of a huge island that's 400 square kilometers in size. While individual missions won't require you to traverse the entire breadth of the island, you will still operate in huge patches of territory, and that really gives you the sense that you are in some real place, as opposed to being in the level of a game.
Minimum System Requirements
System: Pentium IV 2.5 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 8000 MB
Other: Hardware Pixel/Vertex Shader Model 2.0 and Open AL compatible sound card
Download
Part1,

0 comments:

Post a Comment